On the great map of PC gaming, the RPG Maker Network lies somewhere south of indie and west of modding. An often-overlooked community with strong ties to the fractious independent nations of fandom, the network is known for its abundant remakes and demakes of classic console JRPGs. More recently, though, a series of avant-garde releases - the harrowing (and very adult) Beautiful Escape: Dungeoneer , the legitimate surrealism of Space Funeral – have drawn attention to RPG Maker as something more, perhaps, than just a repository for pet projects and Deep Internet stickiness. Here are games that make a strong case for RPG Maker as a vibrant – if not commercially viable – platform for indie development, that treat the oft-lamented JRPG formula as a springboard for some pretty exciting and involved thinking about games.
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All of this raises the question: what else is going on? The RPG Maker network is a big, strange place, that can only be judged so far on the merits of a few prodigal children. A cursory search reveals a wealth of fan sequels and personal epics, parodies and experiments, puzzles and pastiche. Each of these is a free game that will run on your netbook: good or bad, we thought it was about time to take the tour.
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The result is a list of five games that we reckon are worth your time. We were looking for games with polish, mechanical chops, and maybe – just maybe – a bit of originality. Which isn't to say that games featuring amnesia and big hair haven't made the cut (they most certainly have) – but in each case we wanted to ensure that effort and innovation were duly celebrated.
In no particular order, they are:
Alter A.I.L.A Genesis
One of the most celebrated games on the network, Alter A.I.L.A Genesis is a side-scrolling cyberpunk epic offering a thorough reworking of traditional JRPG gameplay. Genesis builds upon the existing RPG Maker 2003 combat system, adding an extensive resistance/damage-type system along with a escalating series of EX attacks and 'Field Effects' (environmental conditions) – all of which must be taken into account when building a team. Experienced JRPG players will recognise most if not all of these from other games; but in the context of a lengthy, free adventure built by a single creator it's impressive stuff.
The plot, while familiar, is sufficiently well-told to pass without incident. There are highs and lows – while the game's hand-drawn artwork can be ropey, there's some accomplished spritecraft on display and the soundtrack is punchy without becoming overbearing. Perhaps thanks to its unique perspective, Alter A.I.L.A Genesis doesn't really feel like anything else on RPG Maker – no small feat, given the swap-and-trade nature of the community.
When it comes down to it, though, the combat system is the reason to give Genesis your time. If you're looking to sink a few hours into honing a squad, rooting out hidden areas and working on your boss strategies, this is your game.
Professor McLogic Saves The Day
Remember those logic puzzles that used to crop up from time to time in RPGs? The “one-of-these-people-is-a-liar” sequences which only someone with Roaming Protagonist Powers could hope to solve? Professor McLogic Saves The Day is like that. Except it's nothing but that, and rather than providing an opportunity to demonstrate your tremendous INT score, McLogic is perfectly happy to pummel you into submission faster than you can say “IF feeling like an idiot is fun, THEN you will thoroughly enjoy this game.”
The game challenges you to solve a set number of randomly-generated problems within each of ten scenarios, ramping up the difficulty as you go. You're being timed, but for the majority of players simply achieving the requisite amount of successes will be challenge enough. Perseverance and a pen will see you through, however, and the smugness provoked by a successful guess (ahem, deduction) is its own reward.
Crucially, Professor McLogic Saves The Day also realises the importance of presentation – logic puzzles hardly drip with charm in and of themselves. Scenarios range from identifying rabid (talking) animals in a forest, to delineating World of Warcraft players, to preventing vampires from amassing commemorative plaques – each with their own silly denouement. It's daft, entertaining stuff, and a perfect counterpoint to the intellectual meltdown that the game will inevitably induce.
Clock of Atonement
If you came to RPG Maker through Beautiful Escape: Dungeoneer, then Clock of Atonement should be of interest (If you have any issues with the version on RPG Maker, try this link instead. Be warned, though: while it might not share that game's tone, it doesn't shy away from depicting similarly disturbing acts. You are a stalker who, having killed the woman of his obsessions, is granted the power to freeze and rewind time. Returning to the scene of the crime, you manipulate the events leading up to the murder to prevent yourself from carrying it out.
The game takes place entirely in a small single-screen apartment, with usable items highlighted during pauses. Figuring out whether to turn off the lights, knock over a chair, or open a door in a given circumstance is more often than not a matter of trial and error, but there's a tangible sense of causality between your actions and their consequences and a few deft pieces of puzzle design. Even with multiple endings, though, this is a short game – it shouldn't take longer than 20 minutes to see everything it has to offer.
It's the big ideas that make Clock of Atonement compelling. Rare is the game that treats inaction as a viable choice with its own set of consequences, and rarer still is the game that punishes bad decisions by forcing you to watch your avatar do horrible things to a far more sympathetic character. In some ways the most innovative game on this list, it's a shame there's not more to it: that said, we're not sure how much more we really want to see.
One Night 3
Making a survival horror game in RPG Maker is an interesting proposition – a top-down view doesn't traditionally lend itself to jump scares, and sprites have a tendency to be, well, spritely. That hasn't stopped creator Dark Gaia from making three One Night games, however, and despite the fact that the monsters are all strangely adorable and the blood looks like jam they're enjoyable fare. We might even confess to being a bit unnerved by certain sequences, but would argue that Creepy Singing was a cheap shot. Whatever. Shut up.
Gameplay-wise, you're looking at a few hours of scavenging for supplies, solving puzzles, and avoiding monsters – though the tile-based nature of RPG Maker makes that latter aspect a little more like switching partners at a square dance than desperately fleeing for one's life. Amnesia it ain't, but it works in its own way: being touched by a monster brings up a trio of options (almost roguelike in its implementation) which add a strategic dimension to play. How and how much you fight also influences an invisible morality score which impacts upon the game's ending - subtle implementations of these systems are always deserving of a pat on the head.
The writing varies in quality and the narrative got lost somewhere on a misty highway and ended up in Silent Hill, but One Night 3 deserves some cred for turning survival horror into something that can be idly enjoyed on a lazy afternoon.
Starless Umbra
Just over three years old and still unfinished, Starless Umbra is, like Alter A.I.L.A Genesis, a tribute to the dedication and quiet madness of some of RPG Maker Network's creators. As with any personal project of this magnitude, the six chapters currently available are uneven in quality, but despite that this is still one of the most varied and impressive games on the network. Perhaps most remarkably, Starless Umbra does a better job of breaking up the inherent repetitiveness of the JRPG formula than the majority of commercial releases.
The combat system is adept, with a range of upgradable skills that give the game a more modern feel than most of its peers. The stars of the show, however, are the puzzles and minigames that punctuate the flow of play – from the early dungeon that becomes a cover-shooter to latter-game underwater exploration and minecart sequences. It's throwaway stuff, but that's not necessarily a bad thing – and among a sea of derivative fantasy offerings, it's this variety that sets Starless Umbra apart.
The best RPG Maker games make you suspect that in some alternate reality we're sitting around watching CGI trailers for Starless Umbra XIV while bemoaning the lack of keyboard and mouse support in World of Alter A.I.L.A Online. The technology and design sensibility supporting these games may be fifteen years old, but the generosity of spirit on display is refreshing – and it really doesn't hurt that they're free.
What are the best RPGs on PC? It’s not an easy question to answer, especially given the number of them out there and the hours required to beat them – we’re talking 50+ hours most of the time…
Plus, as a stalwart PC genre that came into existence in the ‘70s, videogame RPGs have changed a lot over the years, with their upgrade trees and rulesets branching out into practically every other genre. Their scale and scope is massive like never before, with tech finally starting to catch up to the ambitions of developers, allowing for huge worlds and entirely new RPG experiences.
The diversity of the RPG nowadays is hard to express. Just in our selection below we’ve got interplanetary exploration, lightsaber duels, bloodthirsty vampires, irradiated mutants who need to be beaten with golf clubs, lizards who can talk to cats, and a whole lot more.
So, dear adventurer, please gather your party before we venture forth. We’re about to bear witness to the best RPGs available on PC.
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The best RPGs are:
Divinity: Original Sin 2
Like the original – which we also love, as it happens – Divinity: Original Sin 2 is a love letter to classic pen-and-paper RPGs. It’s a game that, unlike many modern RPGs, refuses to give you simple binary choices, sucking you utterly into an enticingly detailed world.
The extensive freedom you have starts with the character creator – which taught us to roleplay as someone other than ourselves. You can, of course, design your own hero, but there are also six unique origin characters to choose from with their own backgrounds – from the arrogant lizard, The Red Prince, to the new undead race. Every decision matters as you’ll have to live with the consequences that give every tricky dilemma an unnerving gravitas. Gameplay is no less punishing: you will need to learn and exploit the contours of the terrain to gain an advantage in combat. Prepare for a spanking if you do fail to use high ground to deal greater damage.
Read more: Check out the best Divinity: Original Sin 2 builds
We haven’t even got started on the multiplayer aspect, including the Game Master mode, which really brings Divinity: Original Sin 2’s tabletop inspiration to life. In our Divinity: Original Sin 2 review, we said: “Divinity: Original Sin 2 stands as a remarkable example of three genres: the classic roleplaying game, the online arena battler, and the tabletop-style adventure enabler.” Do yourself a favour and get yourself down to Rivellon. But, now that Divinity: Original Sin 2 is complete – following the improvements made by the Definitive Edition – what’s next? By now, we trust Larian with whatever they like.
The Witcher 3: Wild Hunt
The Witcher 3 takes all the moral ambiguity, challenging subjects like racism and bigotry, and, of course, monster hunting from the previous games and books and puts them in a massive world. It’s also a serious war game, despite its fantasy trappings, and saucy scenes to rival the most salacious of sex games. The result is an extraordinary RPG that sets the standard for open-world adventures.
Every quest is an opportunity to not just learn more about the war-ravaged lands and the gamut of its inhabitants, but to also be drawn into the knotty drama. A simple contract, such as directing series protagonist Geralt to slaughter a monster (there are many such quests, and for the first time it actually feels like we’re getting to see Geralt doing his actual job), can transform into an elaborate series of consequence-laden stories that span several hours, closing and opening doors as it hurtles towards a satisfying conclusion.
Navigating the complex, dark fantasy world is a delight, even when the oppressive misery of it threatens to send you spiralling into depression. Even the most innocuous of decisions can have a huge impact on the world and its denizens, giving every action a great deal of weight. Impressively, CD Projekt Red manages to avoid padding the game out with the usual RPG fillers, like inane collectibles and quests to kill ‘x’ amount of monsters. Every quest has a purpose and a payoff, a whole story to unravel, with even the smallest of them possibly taking several hours until it’s cleared.
Even better, CD Projekt Red produced arguably the best DLC ever made with Hearts of Stone and Blood & Wine, which has an even better quest than the base game. The Witcher 3 really is something to be devoured until nothing remains. While you’re waiting – and you’ll be waiting a while – for The Witcher 4’s release date, try replaying this third entry with a selection of Witcher 3 mods.
Pillars of Eternity
Pillars of Eternity is an exceptional RPG. It evokes the best parts of old games using the Infinity Engine like Baldur’s Gate and Planescape: Torment (both found elsewhere on this list) while digging its own path with a compelling fantasy yarn and a richly detailed original world. No wonder we found it one of the best games of 2015.
This is Obsidian Entertainment at the top of its game, with the beautiful writing the studio is known for wrapped up in a polished adventure – a combination that the team has struggled to nail in the past. Despite being a massive RPG with a daunting number of options and Pillars of Eternity characters boasting plenty of choice and consequence, everything in Pillars of Eternity has been crafted with so much care, down to the smallest detail. Religion, philosophy, class warfare, and the world of Eora overflow with conflict and crises – every region on the map is filled with problems waiting for nosey adventurers, and even the most seemingly mundane quests can offer insight into the world or the chance to create a reputation, good or bad – as we discovered in our Pillars of Eternity review.
Instead of cashing in on the popularity of its spiritual predecessors, Obsidian builds on those strong foundations to create an experience that doesn’t rely on nostalgia to deliver its hits. It’s a solid step forward for this type of RPG, and the overall experience is one that’s even more reminiscent of tabletop RPGs than many of those rooted in D&D. It might have been a more iterative sequel, but our Pillars of Eternity 2 review found that it lost no sense of adventure the original established.
Torment: Tides of Numenera
If you like a spot of brilliantly weird literary goodness and poetry with your roleplaying, Torment: Tides of Numenera is the game for you. You’ll be reading as much as fighting here, but the excellent writing and worldbuilding will keep you hungry for more words. Combat isn’t even mandatory in Torment – instead, you pick your battles, avoiding them in favour of a more cautious or intelligent approach to problem solving. In Torment, words are your real weapons.
Torment certainly had its cards stacked against it despite the backing of 75,000 enthusiastic souls on Kickstarter. It doesn’t have the zany setting of its spiritual predecessor, Planescape: Torment, nor the words of Chris Avellone, but Torment’s stellar setting and nuanced narrative elevate it to the lofty heights of one of the best RPGs on PC, as we found in our Torment: Tides of Numenera review. It remains a shame that Torment’s sales didn’t reflect that.
Like Divinity: Original Sin 2, Torment: Tides of Numenera has it sights set on the future of the RPG, not just the genre’s past. Adopting that classic isometric style of the genre’s progenitors, Torment makes playing a role and all the choices that come with that more powerful than any of its peers.
Fallout: New Vegas
Obsidian took the format of Bethesda’s 3D, first-person Fallout, and then reinstated everything that made the original isometric games so great while blending it with features of the best Western games on PC. You really feel like you’re making your own way through the wastelands instead of being nudged along by an invisible director.
Fallout: New Vegas makes you one of the unfortunate survivors of this world. After the first hours, your mission runs out of leads, leaving you to venture where you like: interacting with whomever you want, being good, evil, or anything in between to make New Vegas the most adventurous Fallout game. You can team up with the NCR, join the slave-loving Legion, stand up for New Vegas itself, or just be a self-serving asshole. Then there are those essential Fallout: New Vegas mods that let you build your own game.
The writing, worldbuilding, and black comedy are all spot on in New Vegas – Fallout: New Vegas’ Come Fly With Me quest remains one of our favourites. And while we are on the subject, what will it take for Bethesda to let Obsidian take another crack at the universe? We asked that all over again when it came to evaluating Bethesda’s lurch towards multiplayer games: find out what we thought in our Fallout 76 review.
Planescape: Torment
This list is in no particular order, but if it was, Planescape: Torment would be near the top. Black Isle Studios, the titans of Dungeons & Dragons CRPGs, turned convention on its head by crafting this Planar adventure. There are no more typical fantasy races, morality is not defined – or is at least mutable – and every character attribute is tied to conversations and out-of-combat actions. It is a game more interested in philosophy and discovery than it is in being a monster-slaying adventure.
“What can change the nature of a man?” is the question at the heart of Planescape: Torment. The Nameless One is an immortal amnesiac, living many lives, doing deeds both terrible and great, changing the lives of those around him, often for the worst. Waking up on a mortuary slab, the mystery of his past propels the Nameless One through the Multiverse – one of the most bizarre settings of any RPG – where he deals with gods, mazes both mechanical and magical, and zealot factions. To give you a taste, one of those is the Dustmen, a faction that believes life is a fleeting precursor to the ultimate existence: death.
The ambition of Planescape: Torment would have been for naught were it not for the superb writing that accompanied it. Chris Avellone and his team penned a tale saturated with nuance and memorable characters that, even many years on, stands the test of time and has yet to be outdone. It’s the only RPG in which you will find yourself searching through the protagonist’s organs to find an important item, or that has you consider letting an NPC kill you so she can experience what it would be like to murder somebody. And all the while you wrestle with philosophical conundrums and questions of identity. If that all sounds a bit grisly and esoteric to you then, fret not, as the Nameless One is also accompanied by a floating, talking skull who is an unrepentant flirt. It’s far from being without humour.
If you missed this gem in 1999, make sure to dive into the remaster. We went behind-the-scenes with Planescape: Torment Enhanced Edition to trouble ourselves with its philosophical conundrums all over again.
Vampire: The Masquerade – Bloodlines
Vampire: The Masquerade – Bloodlines was riddled with bugs at launch, to the point of being nearly unplayable (so much so one community member conducted an endless quest to fix it with Vampire: The Masquerade – Bloodlines mods) but you could still find yourself becoming besotted with this bloodsucker.
You have just become a vampire. Surprise! It’s not all seducing teenage girls and turning into bats, though, because the world of Vampire: The Masquerade – based on the excellent White Wolf tabletop game – is decidedly more mature. Set in modern Los Angeles, it’s rife with undead politics and secret wars amid the glamour of Hollywood and corporate America.
It has large, inventive quests aplenty: a visit to the site of a vampire-run snuff movie set; an investigation into a haunted hotel that features no combat but plenty of scares to make even a vampire whimper; a sneaky infiltration mission in a huge museum. These are also laden with multiple routes that offer many opportunities to exploit your vampiric abilities, like mind control and shapeshifting. The setting of modern America is one unfamiliar to RPGs, and developer Troika takes full advantage of it, with little touches like vampires making deals with blood banks and infiltrating the Hollywood glitterati.
There’s also a cracking story of faction politics and prophecy to get into, wildly varied vampire clans to choose from at the start of the game – from the loopy Malkavians to the hideous, stealthy Nosferatu – and writing that is wry and sardonic. All of that made it possible to grin and bear the bugs at launch, but now that it’s in a more stable state, Vampire: The Masquerade is a unique title that you really ought to pick up. The question now is will we ever get a Vampire: The Masquerade – Bloodlines 2?
Baldur’s Gate II: Shadows of Amn
The Dungeons & Dragons land of the Forgotten Realms is meticulously recreated in Baldur’s Gate II. It’s filled to the brim with gorgeous environments, all of which are just waiting to be explored. And, within them, quests! So many bloody quests. Hundreds of hours of saving villages, delving into mines, fighting mad wizards, slaughtering Gnolls, and even a trip to the Planes – explored in more detail in Planescape: Torment – and a deadly adventure into the Underdark.
Elevating these many quests is exceptional writing and dialogue from the legendary Chris Avellone. Baldur’s Gate juggles wit and satire with solemnity and gravitas, drawing players into even ostensibly simple quests. It’s the party of adventurers that join the hero who get the best lines, of course, and none more so than Minsc, the infamous Ranger who talks to his cosmic space hamster, Boo.
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Baldur’s Gate II also has the distinction of having one of the best antagonists in any game: Jon Irenicus, expertly voiced by top-notch player of villains David Warner. Arrogant, powerful, deformed, and with a hint of tragedy to him, Irenicus has all the hallmarks of a classic villain. Even though he is not present throughout most of the game, his influence seeps into everything, which is as great a testament to his manufacture as any.
Players that missed out the first time can also enjoy it all spruced-up in the Baldur’s Gate II: Enhanced Edition. But, if we look to the future of the series, even though it’s now officially in development, here’s the not-quite making of Baldur’s Gate 3.
Mass Effect 2
Marrying the sub-genres of speculative fiction and space games, Mass Effect 2 is BioWare’s greatest achievement in terms of world or, rather, galaxy building. The exploration and pseudo-science of Star Trek, the cinematic action of Battlestar Galactica, and the fantastical elements of Star Wars (or any pulpy science fiction of the early 20th century) are all on show and artfully combined in this tense suicide mission to save the galaxy – one of the best endings in PC gaming, at least when it comes to the effort it takes to get there.
Humans are the new kids on the block, recently joining the galactic community, and must shake things up to get all the older races to acknowledge a growing threat to their existence. How do they do that? With an ass-kicking soldier, of course. Commander Shepard is a great character because they are your character. It’s impossible to define them, not least because you can choose their gender, but also because, rather than being the glory-hunting hero who became a downtrodden veteran as in our game, you might have them be a cruel, racist bastard or a paragon of virtue who refuses to let anyone die.
The dramatic set-pieces and workmanlike squad-based combat are punctuated by BioWare’s typically excellent dialogue. And simply wandering around alien locales, sticking your nose where it doesn’t belong – because that’s what humans do in space, apparently – adds to the overall package. Suspend your disbelief for the last ten minutes and you will find yourself on one hell of a sci-fi ride. You may also want to spend more disbelief during Mass Effect 3’s ending, and for most of Mass Effect: Andromeda, frankly.
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim isn’t just one of the best RPGs on PC, it’s an institution. It’s managed to stay relevant and eminently playable long after its 2011 debut – tirelessly tugging players back in by their mage robes. With the help of many, many Skyrim mods and console commands, of course.
The atmosphere is infectious, aided by perhaps the finest musical theme of any videogame. Whether you’re battling gargantuan dragons atop the Throat of the World as its frosted mountain peaks pierce the sky, or simply answering the enigmatic chime of the Nirnroot plant by a river’s edge, Skyrim is a game that implores you to unravel every narrative and leave no stone unturned.
It’s even designed to help you discover locations you have missed as Bethesda displays an unrelenting desire to share all the delights of this particular corner of Tamriel. It’ll happen countless times: nearing the end of another mammoth session – as if there’s any other kind – you’ll notice a previously unexplored point of interest. Pulled inexorably in, small distractions will drag you into epic dungeon crawls or quests that decide the fates of cities, as the ambient orchestra swells to an intoxicating crescendo.
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The Elder Scrolls V doesn’t just offer you an engrossing fantasy tale or satisfying freedom of choice – it endures because few other games nail how an adventure should feel quite like Skyrim does. If you’ve done everything there is to do in this fantastical land, here are some games like Skyrim that might scratch that magical itch – you’ve certainly got some time to kill before The Elder Scrolls 6 release date.
Star Wars Knights of the Old Republic II
Where its predecessor – made by BioWare and not Obsidian – is a fantastic addition to the Star Wars universe complete with a twist worthy of The Empire Strikes Back, KOTOR II takes the venerable IP and pulls it in a completely new direction to make it one of the best Star Wars games on PC. No longer is the focus on the constant battle between the Dark Side and the Light Side, Republic versus Empire. Instead, we’re treated to a narrative that explores the nature of the force and what it means to be cut off from it. Its story of misfits and traitors feels like Star Wars by way of Planescape: Torment.
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Shades of grey permeate the entire adventure, as the Exile – KOTOR II’s protagonist – is forced to think about every action and how good deeds can beget evil ones, being pushed ever further towards pragmatism. An often depressing and bleak game, it’s as much about personal exploration as it is about gallivanting across the galaxy, getting into lightsaber battles, and using the force – though there is certainly plenty of that, too.
Perhaps the best aspect of KOTOR II is Kreia, the Exile’s secretive mentor. As the impetus for much of the game, she pushes the Exile, berates him, and attempts to teach him important lessons, all while presenting the force in much more interesting ways than any of the films manage. It makes the pupil-mentor relationship between Luke and Yoda, or Ben Kenobi, exceptionally dull in comparison. That kind of tension is why we’re looking forward to the Star Wars Jedi: Fallen Order release date, as it will also feature a master-pupil relationship.
Shadowrun: Hong Kong
Shadowrun: Hong Kong is a welcome throwback to the ‘90s. Based on the classic tabletop roleplaying game, it’s a neo-noir cyberpunk mystery with plenty of magic, fantasy elements, and combat reminiscent of strategy games like XCOM. That sees it tick a lot of boxes and, somehow, it manages to deliver on all these features. Set on a future Earth where science and the realm of the arcane struggle to coexist, and beings like elves and trolls walk the streets alongside humans, you find yourself in the shoes of a shadowrunner, a shady mercenary proficient in espionage.
A freeform character creator lets you make all sorts of unusual classes, from spirit summoners who can enter a digital realm and fight computer programs, to samurai who run around with a bunch of remote-controlled robots. Dumping some points into charisma also unlocks affinities for different types of people, be they corporate security, other shadowrunners, or street gangs, which opens up new dialogue options and avenues in your investigation.
Hong Kong builds on the previous two games, lavishing improvements upon the series like overhauled decking (hacking) and fully realised, likeable characters. It’s a more intimate game too, as you investigate the death of your foster father with a rag tag group of Shadowrunners and find yourself embroiled in conspiracies, mystical events, and a mystery involving dreams that plague the entire city.
Deus Ex
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Ah, Deus Ex. More of a stealth FPS/RPG hybrid and one of the best cyberpunk games on PC, it’s still more than deserving of a place on this list – even 18 years on it’s a joy to play and one of the best PC games ever devised.
We could expend a great deal of energy reminiscing about the dramatic narrative that weaves themes of conspiracy, terrorism, and transhumanism together with intriguing characters in a believable dystopian future. Equally, we could go on and on about the breadth of character customisation, letting you hone the trenchcoat-wearing J.C. Denton into a cybernetically enhanced soldier, expert hacker, or a ghost who lurks in the shadows. But what we really want to discuss is the incredible level design.
Every map represents a complex sandbox ripe for experimentation, whether you playing this as one of best FPS games, or as a straight stealth game. Every combat encounter has the potential to play out in remarkably different ways, should you actually participate in said encounter rather than slinking past it. Secret paths, hidden caches, informants waiting to be bribed, and confidential information opening up new routes litter the levels, ensuring that when you discuss your experiences with another player, it’s like you are talking about two different games. They might not be as special as the previous series entries, but our Deus Ex: Mankind Divided review shows that choice in its moment-to-moment gameplay is as strong as ever.
Dark Souls
Dark Souls is the masochist’s RPG. A cruel, relentless battle through a bleak, dying land where the “You Died” screen will become an old friend – albeit a mocking one – it’s a punishing but infinitely rewarding game. Every battle is a puzzle, demanding skill, good timing, and an eye for enemy tells. It’s also exhausting, because death is only ever a missed attack or a misreading of an opponent away. But that makes every victory a hard-fought prize, bringing with it the potential for increased power, and progression to the next area, where even harder challenges await.
The freeform character development and top notch enemy design, both in terms of their grotesque appearance and tricky mechanics, are worthy of high praise, but it’s the sense of accomplishment – found in surviving against some of the hardest boss fights in PC gaming – that makes Dark Souls worth hammering away at, diving face first into constant failure.
An unapologetically old-fashioned philosophy to game design permeates the whole adventure, but it’s one blessed with modern complexity and scale. Different weapons and armour completely change the flow of battle and the feel of a character, with the heft of a sword and the weight of plated armour having a massive, tangible impact on strikes and movement. And secreted away through the vast, semi-open world is a cornucopia of trinkets and magical items, rewarding inquisitive players for their risky exploration of long-forgotten tombs and subterranean cities. If this is getting your Souls nostalgia going, try out these games like Dark Souls, or get your first look at From Software’s next game with our lowdown on the Sekiro: Shadows Die Twice release date.
Diablo III
We didn’t even give any thought to Diablo 3 when first making this list. Blizzard had lost its way, creating a ridiculous economy, and removing the need to actually go looking for the best pieces of loot. Playing Diablo 3 back then just wasn’t satisfying. We couldn’t be further away from the original Diablo, one of the most important PC games of all time.
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Then everything changed.
The build up was massive, with systems being overhauled completely in the years since its release. And then the expansion threw in so many novel features that it became hard to remember why Diablo 3 was best avoided, helped by the fact that the troublesome Auction House was shut down. The game gained a new lease of life, and now you would be loopy to not pick it up if you love your ARPG clickfests.
And the excellent new additions keep arriving – as you can see in our Diablo 3: Reaper of Souls review. There is now a whole new way to progress through the game as you can score unique rewards while competing against other players with the best Diablo 3 builds. New areas and adventures have been thrown into the mix, and seasons help keep the game relevant all year round. All these additions came for free, too. Diablo 3 really is a classic zero-to-hero story.
Related: Roleplay with millions more with the best MMORPGs on PC
And there you have it. From the finest classic adventures of yesteryear to the modern titans of roleplay, that’s our list of the very best RPGs that the PC has to offer. It’s certainly not a short list, but how could it be when there are so many gems to play?
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Best of all, most of these games are due sequels in the coming years, so maybe this roundup will include the likes of The Witcher 4 and Cyberpunk 2077 the next time you visit. So what are you waiting for? Grab some potions, sharpen your blade, and make sure you don’t take an arrow to the knee on your way out.
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